Immortals Fenyx Rising was clearly inspired by The Legend of Zelda: Breath of the Wild, however, the game also took additional inspiration from classic 3D platforms such as Naughty Dog’s Jak & Daxter and Rare’s Banjo & Kazooie. In a recent interview, Immortals Fenyx Rising associate director, Julien Galloudec, said that the team looked at a range of action-packed games that mixed combat and platforming for inspiration.
“At the very beginning, we wanted to mix the open world, Greek mythology, and also more platforming gameplay, so that was the base intention. And also, something we wanted to do is to create like a Disneyland of Greek mythology, so to build the world like a theme park with each region strongly themed around a god. You can go somewhere in the world, you can see the world map, and you can clearly see the different regions and the themes and all of the activities that are waiting for you.
Then we started to look at a lot of that, and obviously we’ve seen early on similarities with Breath of the Wild – mainly in terms of structure of the game – so we looked at that, we looked at what they did for puzzles because it was a pretty big inspiration. After that we also looked at many other games – games like Jak & Daxter and Banjo & Kazooie for example – that are action-packed and mix combat and platforming, and a bit of puzzles in small open worlds that are very colorful.
We drew a lot of different inspirations to fit us based on what we wanted to do. Obviously because when you look at something new, you’re looking for patterns and things that looks like it, so we knew that we’d be compared to Zelda and to Assassin’s Creed, but I think it’s pretty good to be compared to Assassin’s Creed and Zelda. I think it’s a positive thing in the end.”